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Dialog

Dialog objects are dispatched by page via the event Page.Dialog event.

An example of using Dialog class:

using Microsoft.Playwright;
using System.Threading.Tasks;

class DialogExample
{
public static async Task Run()
{
using var playwright = await Playwright.CreateAsync();
await using var browser = await playwright.Chromium.LaunchAsync();
var page = await browser.NewPageAsync();

page.Dialog += async (_, dialog) =>
{
System.Console.WriteLine(dialog.Message);
await dialog.DismissAsync();
};

await page.EvaluateAsync("alert('1');");
}
}
note

Dialogs are dismissed automatically, unless there is a event Page.Dialog listener. When listener is present, it must either Dialog.AcceptAsync(promptText) or Dialog.DismissAsync() the dialog - otherwise the page will freeze waiting for the dialog, and actions like click will never finish.

Dialog.AcceptAsync(promptText)

Added in: v1.8
  • promptText <string?> A text to enter in prompt. Does not cause any effects if the dialog's type is not prompt. Optional.#
  • returns: <void>#

Returns when the dialog has been accepted.

Dialog.DefaultValue

Added in: v1.8

If dialog is prompt, returns default prompt value. Otherwise, returns empty string.

Dialog.DismissAsync()

Added in: v1.8

Returns when the dialog has been dismissed.

Dialog.Message

Added in: v1.8

A message displayed in the dialog.

Dialog.Type

Added in: v1.8

Returns dialog's type, can be one of alert, beforeunload, confirm or prompt.